Memory leak in arena simulator fixed
The Arena Simulator had a memory leak in it that was fixed. This was causing an occasional "Simulation Failed" message to occur. This should no longer happen.
Published on September 2, 2026

Intelligence from the field — for the Chiefs who run the toughest precincts.
In-depth tactics, mechanics breakdowns, and event playbooks to help you climb the ranks. Pick a guide below.
The Arena Simulator had a memory leak in it that was fixed. This was causing an occasional "Simulation Failed" message to occur. This should no longer happen.
Published on September 2, 2026
Staggered captain rotation strategy for the 30-minute vault assault. Hero picks, rally mechanics, syringe donations, and how to build your rotation.
30-minute oil collection scramble across a 240×240 map. Rewards, the battle timeline, oilfield economics, the tech tree, and the refinery.
60-minute building-capture PvP on a fixed battlefield. Event rules, the map and buildings, scoring, and how to prepare for battle.
Train vs promote, the throughput math, speedup strategy, and which tier to promote first. The actual right answer for end-game players.
The top-rarity late-game currency: how Electro Levels work, the 7 Electro buildings, officer combat skills, spend priority, and where to farm Cores.
All 13 Gen 1 heroes — classes, traits, scaling ratios, skills, gear, and acquisition. Plus where to focus your investment and how to use Boot Camp.
Three new Legendaries — Samuel, Pamela & Franklin. Full kits (RPG + SLG), exclusive gear, the universal-fragment accessibility win, progression costs, and team comps.
Your personal 60×60 island. Tree clearing, the Tiki Bar, supply crates, the full decoration catalog, all 22 buffs, and a phase-by-phase investment plan.
Hunt the Sunset Killer, recruit the Epic hero Rix, and farm Rix Fragments. Rally mechanics, the 50/day cap, reward tables, and a Spur-banking advanced strategy.
The six one-shot Press Office buffs. The 120× PD-time trap, the Satisfaction economy, the crime → cash chain, ED vs SC math, and a 4-phase unlock rotation.
Cross-server PvP supply runs: dispatch & raid trucks, the N/R/SR/SSR quality ladder, the 5-permit guaranteed SSR, raiding payouts, and the full reward pool.
Three always-on dogs unlocked Server Day 54. The unlock chain & taming, leveling vs breakthrough, the drilling RNG ratchet, skills, and power-gated Special Operations.
The biweekly alliance siege for the State Capitol and its 4 Cannons. The 3-hour win rule, the Cannons, scoring, becoming Governor, and the full reward streams.
An alliance-wide PvE defense event — 20 waves over ~33 minutes hit every PD and the Alliance HQ. The 5 boss waves that hold ~72% of the points, the wave timeline, scoring & reinforcement, difficulty unlocks, and rewards.
Two nearly-identical buff names, two very different buffs. What each buff covers, how they stack, the "Rix Effect", and which island building to build first.
A zero-risk weekly 6-alliance, 3-lane round-robin. How lane battles resolve, points & tiebreakers, lane strategy, the 16-rung league ladder, and rewards.
A 6.5-day 1v1 point race between two Top-20 alliances. The truck-run scoring engine, daily chest resets, Victory Points, Star tiers, and the ranking-reward gate.
A 3-day fugitive hunt: the 50-stage solo ladder, difficulty selection & power walls, the three reward buckets, and Elite Bounty alliance-boss coordination.
A 7-day cross-server sprint where the guaranteed Medal of Honor track — not the four leaderboards — is the real prize. Points-per-action, the medal ladder, castle-tier scaling, and a phase-by-phase stockpile playbook.
A 2-day Depleted-Core grind where spend order is the whole game. The Magnetic Thug fight, the fixed-price exchange shop, spend priority, and the auto-convert trap.
A two-State war in two ledgers — occupation time wins the Capitol, Points only buy your rewards. Prep-stage scoring economy, the Cannon order, the 3-Level rule, and Field First Aid triage.
Two ladders — your League caps the milestone track, your points climb it. The small-tier math that doubles your rate, the free 2-minute reroll, the Diamond ladder, and the demotion floor.
Six audits of six separate investments — your army, buffs and consumables count for nothing. The multiplicative theme buff, the marginal-return math, and why you only ever park on a stage ending in 0.
Legendary gear pushed past Lvl 100 through six Empower milestones. The real 50-piece cost, the permanent reforge lock, and why four slots at +20 beat one slot at +100 three to one.
More guides incoming — Check back regularly