All Guides
20 publishedVault Trap
Staggered captain rotation strategy for the 30-minute vault assault. Hero picks, rally mechanics, syringe donations, and how to build your rotation.
Oilfield Strike
30-minute oil collection scramble across a 240×240 map. Rewards, the battle timeline, oilfield economics, the tech tree, and the refinery.
Alliance Training
60-minute building-capture PvP on a fixed battlefield. Event rules, the map and buildings, scoring, and how to prepare for battle.
Troop Training & Promotion
Train vs promote, the throughput math, speedup strategy, and which tier to promote first. The actual right answer for end-game players.
Electro Core
The top-rarity late-game currency: how Electro Levels work, the 7 Electro buildings, officer combat skills, spend priority, and where to farm Cores.
Gen 1 Hero Guide
All 13 Gen 1 heroes — classes, traits, scaling ratios, skills, gear, and acquisition. Plus where to focus your investment and how to use Boot Camp.
Gen 2 Heroes
Three new Legendaries — Samuel, Pamela & Franklin. Full kits (RPG + SLG), exclusive gear, the universal-fragment accessibility win, progression costs, and team comps.
Sapphire Bay
Your personal 60×60 island. Tree clearing, the Tiki Bar, supply crates, the full decoration catalog, all 22 buffs, and a phase-by-phase investment plan.
Wild West
Hunt the Sunset Killer, recruit the Epic hero Rix, and farm Rix Fragments. Rally mechanics, the 50/day cap, reward tables, and a Spur-banking advanced strategy.
Chief Orders
The six one-shot Press Office buffs. The 120× PD-time trap, the Satisfaction economy, the crime → cash chain, ED vs SC math, and a 4-phase unlock rotation.
Joint Escort
Cross-server PvP supply runs: dispatch & raid trucks, the N/R/SR/SSR quality ladder, the 5-permit guaranteed SSR, raiding payouts, and the full reward pool.
K9 / Pet System
Three always-on dogs unlocked Server Day 54. The unlock chain & taming, leveling vs breakthrough, the drilling RNG ratchet, skills, and power-gated Special Operations.
Capitol War
The biweekly alliance siege for the State Capitol and its 4 Cannons. The 3-hour win rule, the Cannons, scoring, becoming Governor, and the full reward streams.
Mafia Attack
An alliance-wide PvE defense event — 20 waves over ~33 minutes hit every PD and the Alliance HQ. The 5 boss waves that hold ~72% of the points, the wave timeline, scoring & reinforcement, difficulty unlocks, and rewards.
Dispatch vs Deployment Speed
Two nearly-identical buff names, two very different buffs. What each buff covers, how they stack, the "Rix Effect", and which island building to build first.
Precinct Powerplay
A zero-risk weekly 6-alliance, 3-lane round-robin. How lane battles resolve, points & tiebreakers, lane strategy, the 16-rung league ladder, and rewards.
Alliance Faceoff
A 6.5-day 1v1 point race between two Top-20 alliances. The truck-run scoring engine, daily chest resets, Victory Points, Star tiers, and the ranking-reward gate.
Hot Pursuit
A 3-day fugitive hunt: the 50-stage solo ladder, difficulty selection & power walls, the three reward buckets, and Elite Bounty alliance-boss coordination.
King of the Precinct
A 7-day cross-server sprint where the guaranteed Medal of Honor track — not the four leaderboards — is the real prize. Points-per-action, the medal ladder, castle-tier scaling, and a phase-by-phase stockpile playbook.
Storm & Subdue
A 2-day Depleted-Core grind where spend order is the whole game. The Magnetic Thug fight, the fixed-price exchange shop, spend priority, and the auto-convert trap.
More guides incoming — Check back regularly
